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Linux Cross Reference
Linux/Documentation/joystick-parport.txt

Version: ~ [ 2.4.0 ] ~
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  1                     Linux Joystick parport drivers v2.0
  2                (c) 1998-2000 Vojtech Pavlik <vojtech@suse.cz>
  3                (c) 1998 Andree Borrmann <a.borrmann@tu-bs.de>
  4                              Sponsored by SuSE
  5 ----------------------------------------------------------------------------
  6 
  7 0. Disclaimer
  8 ~~~~~~~~~~~~~
  9   Any information in this file is provided as-is, without any guarantee that
 10 it will be true. So, use it at your own risk. The possible damages that can
 11 happen include burning your parallel port, and/or the sticks and joystick
 12 and maybe even more. Like when a lightning kills you it is not our problem.
 13 
 14 1. Intro
 15 ~~~~~~~~
 16   The joystick parport drivers are used for joysticks and gamepads not
 17 originally designed for PCs and other computers Linux runs on. Because of
 18 that, PCs usually lack the right ports to connect these devices to. Parallel
 19 port, because of its ability to change single bits at will, and providing
 20 both output and input bits is the most suitable port on the PC for
 21 connecting such devices.
 22 
 23 2. Devices supported
 24 ~~~~~~~~~~~~~~~~~~~~
 25   Many console and 8-bit computer gamepads and joysticks are supported. The
 26 following subsections discuss usage of each.
 27 
 28 2.1 NES and SNES
 29 ~~~~~~~~~~~~~~~~
 30   The Nintendo Entertainment System and Super Nintendo Entertainment System
 31 gamepads are widely available, and easy to get. Also, they are quite easy to
 32 connect to a PC, and don't need much processing speed (108 us for NES and
 33 165 us for SNES, compared to about 1000 us for PC gamepads) to communicate
 34 with them.
 35 
 36   All NES and SNES use the same synchronous serial protocol, clocked from
 37 the computer's side (and thus timing insensitive). To allow up to 5 NES
 38 and/or SNES gamepads connected to the parallel port at once, the output
 39 lines of the parallel port are shared, while one of 5 available input lines
 40 is assigned to each gamepad.
 41 
 42   This protocol is handled by the gamecon.c driver, so that's the one
 43 you'll use for NES and SNES gamepads.
 44 
 45   The main problem with PC parallel ports is that they don't have +5V power
 46 source on any of their pins. So, if you want a reliable source of power
 47 for your pads, use either keyboard or joystick port, and make a pass-through
 48 cable. You can also pull the power directly from the power supply (the red
 49 wire is +5V).
 50 
 51   If you want to use the parallel port only, you can take the power is from
 52 some data pin. For most gamepad and parport implementations only one pin is
 53 needed, and I'd recommend pin 9 for that, the highest data bit. On the other
 54 hand, if you are not planning to use anything else than NES / SNES on the
 55 port, anything between and including pin 4 and pin 9 will work.
 56 
 57 (pin 9) -----> Power
 58 
 59   Unfortunately, there are pads that need a lot more of power, and parallel
 60 ports that can't give much current through the data pins. If this is your
 61 case, you'll need to use diodes (as a prevention of destroying your parallel
 62 port), and combine the currents of two or more data bits together.
 63 
 64            Diodes
 65 (pin 9) ----|>|-------+------> Power
 66                       |
 67 (pin 8) ----|>|-------+
 68                       |
 69 (pin 7) ----|>|-------+
 70                       |
 71  <and so on>          :
 72                       |
 73 (pin 4) ----|>|-------+
 74 
 75   Ground is quite easy. On PC's parallel port the ground is on any of the
 76 pins from pin 18 to pin 25. So use any pin of these you like for the ground.
 77 
 78 (pin 18) -----> Ground
 79 
 80   NES and SNES pads have two input bits, Clock and Latch, which drive the
 81 serial transfer. These are connected to pins 2 and 3 of the parallel port,
 82 respectively.
 83 
 84 (pin 2) -----> Clock
 85 (pin 3) -----> Latch
 86 
 87   And the last thing is the NES / SNES data wire. Only that isn't shared and
 88 each pad needs its own data pin. The parallel port pins are:
 89 
 90 (pin 10) -----> Pad 1 data
 91 (pin 11) -----> Pad 2 data
 92 (pin 12) -----> Pad 3 data
 93 (pin 13) -----> Pad 4 data
 94 (pin 15) -----> Pad 5 data
 95 
 96   Note that pin 14 is not used, since it is not an input pin on the parallel
 97 port.
 98 
 99   This is everything you need on the PC's side of the connection, now on to
100 the gamepads side. The NES and SNES have different connectors. Also, there
101 are quite a lot of NES clones, and because Nintendo used proprietary
102 connectors for their machines, the cloners couldn't and used standard D-Cannon
103 connectors. Anyway, if you've got a gamepad, and it has buttons A, B, Turbo
104 A, Turbo B, Select and Start, and is connected through 5 wires, then it is
105 either a NES or NES clone and will work with this connection. SNES gamepads
106 also use 5 wires, but have more buttons. They will work as well, of course.
107 
108 Pinout for NES gamepads                 Pinout for SNES gamepads
109 
110            +----> Power                   +-----------------------\
111            |                            7 | o  o  o  o |  x  x  o  | 1
112  5 +---------+  7                         +-----------------------/
113    | x  x  o   \                            |  |  |  |          |
114    | o  o  o  o |                           |  |  |  |          +-> Ground
115  4 +------------+ 1                         |  |  |  +------------> Data
116      |  |  |  |                             |  |  +---------------> Latch
117      |  |  |  +-> Ground                    |  +------------------> Clock
118      |  |  +----> Clock                     +---------------------> Power
119      |  +-------> Latch
120      +----------> Data
121 
122 Pinout for NES clone (db9) gamepads     Pinout for NES clone (db15) gamepads
123 
124         +---------> Clock                    +-----------------> Data
125         | +-------> Latch                    |             +---> Ground
126         | | +-----> Data                     |             |
127         | | |                              ___________________
128     _____________                        8 \ o x x x x x x o / 1
129   5 \ x o o o x / 1                         \ o x x o x x o /
130      \ x o x o /                          15 `~~~~~~~~~~~~~' 9
131     9 `~~~~~~~' 6                             |     |     |
132          |   |                                |     |     +----> Clock
133          |   +----> Power                     |     +----------> Latch
134          +--------> Ground                    +----------------> Power
135 
136 2.2 Multisystem joysticks
137 ~~~~~~~~~~~~~~~~~~~~~~~~~
138   In the era of 8-bit machines, there was something like de-facto standard
139 for joystick ports. They were all digital, and all used D-Cannon 9 pin
140 connectors (db9). Because of that, a single joystick could be used without
141 hassle on Atari (130, 800XE, 800XL, 2600, 7200), Amiga, Commodore C64,
142 Amstrad CPC, Sinclair ZX Spectrum and many other machines. That's why these
143 joysticks are called "Multisystem".
144 
145   Now their pinout:
146 
147       +---------> Right
148       | +-------> Left
149       | | +-----> Down
150       | | | +---> Up
151       | | | |
152   _____________
153 5 \ x o o o o / 1
154    \ x o x o /
155   9 `~~~~~~~' 6
156        |   |
157        |   +----> Button
158        +--------> Ground
159 
160   However, as time passed, extension to this standard developed, and these
161 were not compatible with each other:
162 
163 
164   Atari 130, 800(XL/XE)                    MSX
165 
166                                          +-----------> Power
167       +---------> Right                  | +---------> Right
168       | +-------> Left                   | | +-------> Left
169       | | +-----> Down                   | | | +-----> Down
170       | | | +---> Up                     | | | | +---> Up
171       | | | |                            | | | | |
172   _____________                        _____________
173 5 \ x o o o o / 1                    5 \ o o o o o / 1
174    \ x o o o /                          \ o o o o /
175   9 `~~~~~~~' 6                        9 `~~~~~~~' 6
176        | | |                              | | | |
177        | | +----> Button                  | | | +----> Button 1
178        | +------> Power                   | | +------> Button 2
179        +--------> Ground                  | +--------> Output 3
180                                           +----------> Ground
181 
182        Amstrad CPC                         Commodore C64
183 
184                                          +-----------> Analog Y
185       +---------> Right                  | +---------> Right
186       | +-------> Left                   | | +-------> Left
187       | | +-----> Down                   | | | +-----> Down
188       | | | +---> Up                     | | | | +---> Up
189       | | | |                            | | | | |
190   _____________                        _____________
191 5 \ x o o o o / 1                    5 \ o o o o o / 1
192    \ x o o o /                          \ o o o o /
193   9 `~~~~~~~' 6                        9 `~~~~~~~' 6
194        | | |                              | | | |
195        | | +----> Button 1                | | | +----> Button
196        | +------> Button 2                | | +------> Power
197        +--------> Ground                  | +--------> Ground
198                                           +----------> Analog X
199 
200   And there were many others.
201 
202 2.2.1 Multisystem joysticks using db9.c
203 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
204   For the Multisystem joysticks, and their derivatives, the db9.c driver
205 was written. It allows only one joystick / gamepad per parallel port, but
206 the interface is easy to build and works with almost anything.
207 
208   For the basic 1-button Multisystem joystick you connect its wires to the
209 parallel port like this:
210 
211 (pin  1) -----> Power
212 (pin 18) -----> Ground
213 
214 (pin  2) -----> Up
215 (pin  3) -----> Down
216 (pin  4) -----> Left
217 (pin  5) -----> Right
218 (pin  6) -----> Button 1
219 
220   However, if the joystick is switch based (eg. clicks when you move it),
221 you might or might not, depending on your parallel port, need 10 kOhm pullup
222 resistors on each of the direction and button signals, like this:
223 
224 (pin 2) ------------+------> Up
225           Resistor  |
226 (pin 1) --[10kOhm]--+
227 
228   Try without, and if it doesn't work, add them. For TTL based joysticks /
229 gamepads the pullups are not needed.
230 
231   For joysticks with two buttons you connect the second button to pin 7 on
232 the parallel port.
233 
234 (pin 7) -----> Button 2
235 
236   And that's it.
237 
238   On a side note, if you have already built a different adapter for use with
239 the digital joystick driver 0.8.0.2, this is also supported by the db9.c
240 driver, as device type 8. (See section 3.2)
241 
242 2.2.2 Multisystem joysticks using gamecon.c
243 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
244   For some people just one joystick per parallel port is not enough, and/or
245 want to use them on one parallel port together with NES/SNES/PSX pads. This is
246 possible using the gamecon.c. It supports up to 5 devices of the above types,
247 including 1 and 2 buttons Multisystem joysticks.
248 
249   However, there is nothing for free. To allow more sticks to be used at
250 once, you need the sticks to be purely switch based (that is non-TTL), and
251 not to need power. Just a plain simple six switches inside. If your
252 joystick can do more (eg. turbofire) you'll need to disable it totally first
253 if you want to use gamecon.c.
254 
255   Also, the connection is a bit more complex. You'll need a bunch of diodes,
256 and one pullup resistor. First, you connect the Directions and the button
257 the same as for db9, however with the diodes inbetween.
258 
259             Diodes
260 (pin 2) -----|<|----> Up
261 (pin 3) -----|<|----> Down
262 (pin 4) -----|<|----> Left
263 (pin 5) -----|<|----> Right
264 (pin 6) -----|<|----> Button 1
265 
266   For two button sticks you also connect the other button.
267 
268 (pin 7) -----|<|----> Button 2
269 
270   And finally, you connect the Ground wire of the joystick, like done in
271 this little schematic to Power and Data on the parallel port, as described
272 for the NES / SNES pads in section 2.1 of this file - that is, one data pin
273 for each joystick. The power source is shared.
274 
275 Data    ------------+-----> Ground
276           Resistor  |
277 Power   --[10kOhm]--+
278 
279   And that's all, here we go!
280 
281 2.2.3 Multisystem joysticks using turbografx.c
282 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
283   The TurboGraFX interface, designed by
284 
285         Steffen Schwenke <schwenke@burg-halle.de>
286 
287   allows up to 7 Multisystem joysticks connected to the parallel port. In
288 Steffen's version, there is support for up to 5 buttons per joystick.  However,
289 since this doesn't work reliably on all parallel ports, the turbografx.c driver
290 supports only one button per joystick. For more information on how to build the
291 interface, see
292 
293         http://www2.burg-halle.de/~schwenke/parport.html
294 
295 2.3 Sony Playstation
296 ~~~~~~~~~~~~~~~~~~~~
297 
298   WARNING: PSX support is experimental, and at the moment doesn't seem to
299 work for most people. If you like adventure, you can try yourself.
300 
301   The PSX controller is supported by the gamecon.c.
302 
303 Pinout of the PSX controller (compatible with DirectPadPro):
304 
305   +---------+---------+---------+
306 9 | o  o  o | o  o  o | o  o  o | 1               parallel
307    \________|_________|________/                  port pins
308     |  |      |  |  |   |
309     |  |      |  |  |   +-------->  Clock    ---  (4)
310     |  |      |  |  +------------>  Select   ---  (3)
311     |  |      |  +--------------->  Power    ---  (5-9)
312     |  |      +------------------>  Ground   ---  (18-25)
313     |  +------------------------->  Command  ---  (2)
314     +---------------------------->  Data     ---  (10,11,12,13,15) one only...
315 
316   You may have to add pull up/down resistors. Maybe your pad also won't like
317 the 5V (PSX uses 3.7V).
318 
319   Currently the driver supports only one psx pad per parallel port, and these
320 controllers:
321 
322  * Standard PSX Pad
323  * NegCon PSX Pad
324  * Analog PSX Pad (red mode)
325  * Analog PSX Pad (green mode)
326 
327 2.4 Sega
328 ~~~~~~~~
329   All the Sega controllers are more or less based on the standard 2-button
330 Multisystem joystick. However, since they don't use switches and use TTL
331 logic, the only driver usable with them is the db9.c driver.
332 
333 2.4.1 Sega Master System
334 ~~~~~~~~~~~~~~~~~~~~~~~~
335   The SMS gamepads are almost exactly the same as normal 2-button
336 Multisystem joysticks. Set the driver to Multi2 mode, use the corresponding
337 parallel port pins, and the following schematic:
338 
339     +-----------> Power
340     | +---------> Right
341     | | +-------> Left
342     | | | +-----> Down
343     | | | | +---> Up
344     | | | | |
345   _____________
346 5 \ o o o o o / 1
347    \ o o x o /
348   9 `~~~~~~~' 6
349      | |   |
350      | |   +----> Button 1
351      | +--------> Ground
352      +----------> Button 2
353 
354 2.4.2 Sega Genesis aka MegaDrive
355 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
356   The Sega Genesis (in Europe sold as Sega MegaDrive) pads are an extension
357 to the Sega Master System pads. They use more buttons (3+1, 5+1, 6+1).  Use
358 the following schematic:
359 
360     +-----------> Power
361     | +---------> Right
362     | | +-------> Left
363     | | | +-----> Down
364     | | | | +---> Up
365     | | | | |
366   _____________
367 5 \ o o o o o / 1
368    \ o o o o /
369   9 `~~~~~~~' 6
370      | | | |
371      | | | +----> Button 1
372      | | +------> Select
373      | +--------> Ground
374      +----------> Button 2
375 
376   The Select pin goes to pin 14 on the parallel port.
377 
378 (pin 14) -----> Select
379 
380   The rest is the same as for Multi2 joysticks using db9.c
381 
382 2.4.3 Sega Saturn
383 ~~~~~~~~~~~~~~~~~
384   Sega Saturn has eight buttons, and to transfer that, without hacks like
385 Genesis 6 pads use, it needs one more select pin. Anyway, it is still
386 handled by the db9.c driver. Its pinout is very different from anything
387 else.  Use this schematic:
388 
389     +-----------> Select 1
390     | +---------> Power
391     | | +-------> Up
392     | | | +-----> Down
393     | | | | +---> Ground
394     | | | | |
395   _____________
396 5 \ o o o o o / 1
397    \ o o o o /
398   9 `~~~~~~~' 6
399      | | | |
400      | | | +----> Select 2
401      | | +------> Right
402      | +--------> Left
403      +----------> Power
404 
405   Select 1 is pin 14 on the parallel port, Select 2 is pin 16 on the
406 parallel port.
407 
408 (pin 14) -----> Select 1
409 (pin 16) -----> Select 2
410 
411   The other pins (Up, Down, Right, Left, Power, Ground) are the same as for
412 Multi joysticks using db9.c
413 
414 3. The drivers
415 ~~~~~~~~~~~~~~
416   There are three drivers for the parallel port interfaces. Each, as
417 described above, allows to connect a different group of joysticks and pads.
418 Here are described their command lines:
419 
420 3.1 gamecon.c
421 ~~~~~~~~~~~~~
422   Using gamecon.c you can connect up to five devices to one parallel port. It
423 uses the following kernel/module command line:
424 
425         gc=port,pad1,pad2,pad3,pad4,pad5
426 
427   Where 'port' the number of the parport interface (eg. 0 for parport0).
428 
429   And 'pad1' to 'pad5' are pad types connected to different data input pins
430 (10,11,12,13,15), as described in section 2.1 of this file.
431 
432   The types are:
433 
434         Type | Joystick/Pad
435         --------------------
436           0  | None
437           1  | SNES pad
438           2  | NES pad
439           4  | Multisystem 1-button joystick
440           5  | Multisystem 2-button joystick
441           6  | Sony PSX controller
442           7  | N64 pad
443 
444   The exact type of the PSX controller type is autoprobed, so you must have
445 your controller plugged in before initializing.
446 
447   Should you want to use more than one of parallel ports at once, you can use
448 gc_2 and gc_3 as additional command line parameters for two more parallel
449 ports.
450 
451 3.2 db9.c
452 ~~~~~~~~~
453   Apart from making an interface, there is nothing difficult on using the
454 db9.c driver. It uses the following kernel/module command line:
455 
456         db9=port,type
457 
458   Where 'port' is the number of the parport interface (eg. 0 for parport0).
459 
460   Caveat here: This driver only works on bidirectional parallel ports. If
461 your parallel port is recent enough, you should have no trouble with this.
462 Old parallel ports may not have this feature.
463 
464   'Type' is the type of joystick or pad attached:
465 
466         Type | Joystick/Pad
467         --------------------
468           0  | None
469           1  | Multisystem 1-button joystick
470           2  | Multisystem 2-button joystick
471           3  | Genesis pad (3+1 buttons)
472           5  | Genesis pad (5+1 buttons)
473           6  | Genesis pad (6+2 buttons)
474           7  | Saturn pad (8 buttons)
475           8  | Multisystem 1-button joystick (v0.8.0.2 pin-out)
476           9  | Two Multisystem 1-button joysticks (v0.8.0.2 pin-out) 
477          10  | Amiga CD32 pad
478 
479   Should you want to use more than one of these joysticks/pads at once, you
480 can use db9_2 and db9_3 as additional command line parameters for two
481 more joysticks/pads.
482 
483 3.3 turbografx.c
484 ~~~~~~~~~~~~~~~~
485   The turbografx.c driver uses a very simple kernel/module command line:
486 
487         tgfx=port,js1,js2,js3,js4,js5,js6,js7
488 
489   Where 'port' is the number of the parport interface (eg. 0 for parport0).
490 
491   'jsX' is the number of buttons the Multisystem joysticks connected to the
492 interface ports 1-7 have. For a standard multisystem joystick, this is 1.
493 
494   Should you want to use more than one of these interfaces at once, you can
495 use tgfx_2 and tgfx_3 as additional command line parameters for two more
496 interfaces.
497 
498 3.4 PC parallel port pinout
499 ~~~~~~~~~~~~~~~~~~~~~~~~~~~
500                   .----------------------------------------.
501    At the PC:     \ 13 12 11 10  9  8  7  6  5  4  3  2  1 /
502                    \  25 24 23 22 21 20 19 18 17 16 15 14 /
503                      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
504 
505           Pin | Name    | Description
506         ~~~~~~|~~~~~~~~~|~~~~~~~~~~
507             1 | /STROBE | Strobe
508           2-9 | D0-D7   | Data Bit 0-7
509            10 | /ACK    | Acknowledge
510            11 | BUSY    | Busy
511            12 | PE      | Paper End
512            13 | SELIN   | Select In
513            14 | /AUTOFD | Autofeed
514            15 | /ERROR  | Error
515            16 | /INIT   | Initialize
516            17 | /SEL    | Select
517         18-25 | GND     | Signal Ground
518 
519 3.5 End
520 ~~~~~~~
521   That's all, folks! Have fun!

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