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Linux Cross Reference
Linux/drivers/video/fbcon-ilbm.c

Version: ~ [ 2.4.0 ] ~
Architecture: ~ [ i386 ] ~ [ alpha ] ~ [ m68k ] ~ [ mips ] ~ [ ppc ] ~ [ sparc ] ~ [ sparc64 ] ~

  1 /*
  2  *  linux/drivers/video/ilbm.c -- Low level frame buffer operations for
  3  *                                interleaved bitplanes à la Amiga
  4  *
  5  *      Created 5 Apr 1997 by Geert Uytterhoeven
  6  *
  7  *  This file is subject to the terms and conditions of the GNU General Public
  8  *  License.  See the file COPYING in the main directory of this archive for
  9  *  more details.
 10  */
 11 
 12 #include <linux/module.h>
 13 #include <linux/tty.h>
 14 #include <linux/console.h>
 15 #include <linux/string.h>
 16 #include <linux/fb.h>
 17 
 18 #include <video/fbcon.h>
 19 #include <video/fbcon-ilbm.h>
 20 
 21 
 22     /*
 23      *  Interleaved bitplanes à la Amiga
 24      *
 25      *  This code heavily relies on the fact that
 26      *
 27      *      next_line == interleave == next_plane*bits_per_pixel
 28      *
 29      *  But maybe it can be merged with the code for normal bitplanes without
 30      *  much performance loss?
 31      */
 32 
 33 void fbcon_ilbm_setup(struct display *p)
 34 {
 35     if (p->line_length) {
 36         p->next_line = p->line_length*p->var.bits_per_pixel;
 37         p->next_plane = p->line_length;
 38     } else {
 39         p->next_line = p->type_aux;
 40         p->next_plane = p->type_aux/p->var.bits_per_pixel;
 41     }
 42 }
 43 
 44 void fbcon_ilbm_bmove(struct display *p, int sy, int sx, int dy, int dx,
 45                       int height, int width)
 46 {
 47     if (sx == 0 && dx == 0 && width == p->next_plane)
 48         fb_memmove(p->screen_base+dy*fontheight(p)*p->next_line,
 49                   p->screen_base+sy*fontheight(p)*p->next_line,
 50                   height*fontheight(p)*p->next_line);
 51     else {
 52         u8 *src, *dest;
 53         u_int i;
 54 
 55         if (dy <= sy) {
 56             src = p->screen_base+sy*fontheight(p)*p->next_line+sx;
 57             dest = p->screen_base+dy*fontheight(p)*p->next_line+dx;
 58             for (i = p->var.bits_per_pixel*height*fontheight(p); i--;) {
 59                 fb_memmove(dest, src, width);
 60                 src += p->next_plane;
 61                 dest += p->next_plane;
 62             }
 63         } else {
 64             src = p->screen_base+(sy+height)*fontheight(p)*p->next_line+sx;
 65             dest = p->screen_base+(dy+height)*fontheight(p)*p->next_line+dx;
 66             for (i = p->var.bits_per_pixel*height*fontheight(p); i--;) {
 67                 src -= p->next_plane;
 68                 dest -= p->next_plane;
 69                 fb_memmove(dest, src, width);
 70             }
 71         }
 72     }
 73 }
 74 
 75 void fbcon_ilbm_clear(struct vc_data *conp, struct display *p, int sy, int sx,
 76                       int height, int width)
 77 {
 78     u8 *dest;
 79     u_int i, rows;
 80     int bg, bg0;
 81 
 82     dest = p->screen_base+sy*fontheight(p)*p->next_line+sx;
 83 
 84     bg0 = attr_bgcol_ec(p,conp);
 85     for (rows = height*fontheight(p); rows--;) {
 86         bg = bg0;
 87         for (i = p->var.bits_per_pixel; i--; dest += p->next_plane) {
 88             if (bg & 1)
 89                 fb_memset255(dest, width);
 90             else
 91                 fb_memclear(dest, width);
 92             bg >>= 1;
 93         }
 94     }
 95 }
 96 
 97 void fbcon_ilbm_putc(struct vc_data *conp, struct display *p, int c, int yy,
 98                      int xx)
 99 {
100     u8 *dest, *cdat;
101     u_int rows, i;
102     u8 d;
103     int fg0, bg0, fg, bg;
104 
105     dest = p->screen_base+yy*fontheight(p)*p->next_line+xx;
106     cdat = p->fontdata+(c&p->charmask)*fontheight(p);
107     fg0 = attr_fgcol(p,c);
108     bg0 = attr_bgcol(p,c);
109 
110     for (rows = fontheight(p); rows--;) {
111         d = *cdat++;
112         fg = fg0;
113         bg = bg0;
114         for (i = p->var.bits_per_pixel; i--; dest += p->next_plane) {
115             if (bg & 1){
116                 if (fg & 1)
117                     *dest = 0xff;
118                 else
119                     *dest = ~d;
120             }else{
121                 if (fg & 1)
122                     *dest = d;
123                 else
124                     *dest = 0x00;
125             }
126             bg >>= 1;
127             fg >>= 1;
128         }
129     }
130 }
131 
132     /*
133      *  I've split the console character loop in two parts:
134      *
135      *      - slow version: this blits one character at a time
136      *
137      *      - fast version: this blits 4 characters at a time at a longword
138      *                      aligned address, to reduce the number of expensive
139      *                      Chip RAM accesses.
140      *
141      *  Experiments on my A4000/040 revealed that this makes a console switch
142      *  on a 640x400 screen with 256 colors about 3 times faster.
143      *
144      *  -- Geert
145      */
146 
147 void fbcon_ilbm_putcs(struct vc_data *conp, struct display *p, 
148                       const unsigned short *s, int count, int yy, int xx)
149 {
150     u8 *dest0, *dest, *cdat1, *cdat2, *cdat3, *cdat4;
151     u_int rows, i;
152     u16 c1, c2, c3, c4;
153     u32 d;
154     int fg0, bg0, fg, bg;
155 
156     dest0 = p->screen_base+yy*fontheight(p)*p->next_line+xx;
157     fg0 = attr_fgcol(p,scr_readw(s));
158     bg0 = attr_bgcol(p,scr_readw(s));
159 
160     while (count--)
161         if (xx&3 || count < 3) {        /* Slow version */
162             c1 = scr_readw(s++) & p->charmask;
163             dest = dest0++;
164             xx++;
165 
166             cdat1 = p->fontdata+c1*fontheight(p);
167             for (rows = fontheight(p); rows--;) {
168                 d = *cdat1++;
169                 fg = fg0;
170                 bg = bg0;
171                 for (i = p->var.bits_per_pixel; i--; dest += p->next_plane) {
172                     if (bg & 1){
173                         if (fg & 1)
174                             *dest = 0xff;
175                         else
176                             *dest = ~d;
177                     }else{
178                         if (fg & 1)
179                             *dest = d;
180                         else
181                             *dest = 0x00;
182                     }
183                     bg >>= 1;
184                     fg >>= 1;
185                 }
186             }
187         } else {                /* Fast version */
188             c1 = scr_readw(&s[0]) & p->charmask;
189             c2 = scr_readw(&s[1]) & p->charmask;
190             c3 = scr_readw(&s[2]) & p->charmask;
191             c4 = scr_readw(&s[3]) & p->charmask;
192 
193             dest = dest0;
194             cdat1 = p->fontdata+c1*fontheight(p);
195             cdat2 = p->fontdata+c2*fontheight(p);
196             cdat3 = p->fontdata+c3*fontheight(p);
197             cdat4 = p->fontdata+c4*fontheight(p);
198             for (rows = fontheight(p); rows--;) {
199 #if defined(__BIG_ENDIAN)
200                 d = *cdat1++<<24 | *cdat2++<<16 | *cdat3++<<8 | *cdat4++;
201 #elif defined(__LITTLE_ENDIAN)
202                 d = *cdat1++ | *cdat2++<<8 | *cdat3++<<16 | *cdat4++<<24;
203 #else
204 #error FIXME: No endianness??
205 #endif
206                 fg = fg0;
207                 bg = bg0;
208                 for (i = p->var.bits_per_pixel; i--; dest += p->next_plane) {
209                     if (bg & 1){
210                         if (fg & 1)
211                             *(u32 *)dest = 0xffffffff;
212                         else
213                             *(u32 *)dest = ~d;
214                     }else{
215                         if (fg & 1)
216                             *(u32 *)dest = d;
217                         else
218                             *(u32 *)dest = 0x00000000;
219                     }
220                     bg >>= 1;
221                     fg >>= 1;
222                 }
223             }
224             s += 4;
225             dest0 += 4;
226             xx += 4;
227             count -= 3;
228         }
229 }
230 
231 void fbcon_ilbm_revc(struct display *p, int xx, int yy)
232 {
233     u8 *dest, *dest0;
234     u_int rows, i;
235     int mask;
236 
237     dest0 = p->screen_base+yy*fontheight(p)*p->next_line+xx;
238     mask = p->fgcol ^ p->bgcol;
239 
240     /*
241      *  This should really obey the individual character's
242      *  background and foreground colors instead of simply
243      *  inverting.
244      */
245 
246     for (i = p->var.bits_per_pixel; i--; dest0 += p->next_plane) {
247         if (mask & 1) {
248             dest = dest0;
249             for (rows = fontheight(p); rows--; dest += p->next_line)
250                 *dest = ~*dest;
251         }
252         mask >>= 1;
253     }
254 }
255 
256 
257     /*
258      *  `switch' for the low level operations
259      */
260 
261 struct display_switch fbcon_ilbm = {
262     setup:              fbcon_ilbm_setup,
263     bmove:              fbcon_ilbm_bmove,
264     clear:              fbcon_ilbm_clear,
265     putc:               fbcon_ilbm_putc,
266     putcs:              fbcon_ilbm_putcs,
267     revc:               fbcon_ilbm_revc,
268     fontwidthmask:      FONTWIDTH(8)
269 };
270 
271 
272 #ifdef MODULE
273 int init_module(void)
274 {
275     return 0;
276 }
277 
278 void cleanup_module(void)
279 {}
280 #endif /* MODULE */
281 
282 
283     /*
284      *  Visible symbols for modules
285      */
286 
287 EXPORT_SYMBOL(fbcon_ilbm);
288 EXPORT_SYMBOL(fbcon_ilbm_setup);
289 EXPORT_SYMBOL(fbcon_ilbm_bmove);
290 EXPORT_SYMBOL(fbcon_ilbm_clear);
291 EXPORT_SYMBOL(fbcon_ilbm_putc);
292 EXPORT_SYMBOL(fbcon_ilbm_putcs);
293 EXPORT_SYMBOL(fbcon_ilbm_revc);
294 

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